Prestige

Prestige is the long game. Once an island has climbed high enough it can ascend: soft-reset its score in exchange for a permanent prestige tier that stacks bonuses and a badge that marks it out. It gives your most dedicated islands a reason to keep going after they have "finished".

CommandWhat it does
/is prestigeOpen the prestige menu for your island
/is prestigetopView the prestige leaderboard

How ascending works

Each tier needs the island to reach a required-level. Ascend and the island's level and worth reset to zero, but in return it gains, permanently:

  • a one-off reward,
  • a worth-bonus that is added to every tier reached (so it stacks as you climb),
  • a badge shown on the island.

Because the worth-bonus is cumulative and feeds the same worth multiplier the skill tree uses, each prestige makes the next climb faster, which is the whole point of the loop.

features/prestige.yml
prestige:
  enabled: true
  tiers:
    - { required-level: 50,  reward: 10000,  worth-bonus: 0.10, badge: "<gray>[I]" }
    - { required-level: 100, reward: 25000,  worth-bonus: 0.10, badge: "<white>[II]" }
    - { required-level: 175, reward: 60000,  worth-bonus: 0.15, badge: "<green>[III]" }
    - { required-level: 275, reward: 120000, worth-bonus: 0.15, badge: "<aqua>[IV]" }
    - { required-level: 400, reward: 250000, worth-bonus: 0.20, badge: "<gold>[V]" }
    - { required-level: 600, reward: 600000, worth-bonus: 0.30, badge: "<light_purple>[MAX]" }

With these defaults, an island that reaches the top tier has stacked 0.10 + 0.10 + 0.15 + 0.15 + 0.20 + 0.30 = +100% worth gain forever. Retune the levels, rewards, bonuses and badges, or add more tiers, to fit your economy's pace.

The bare reward number is shorthand for an island-bank payout, but it is the full shared reward object: a tier can also grant personal money, items, console commands and an on-payout celebration (sound / title / particles). Commands get {tier} and {badge} placeholders, so a tier can grant a permission or rank as well as cash:

features/prestige.yml
    - required-level: 600
      worth-bonus: 0.30
      badge: "<light_purple>[MAX]"
      reward:
        money: 600000
        commands: ["lp user {player} permission set prestige.max true"]
        effects: { sound: UI_TOAST_CHALLENGE_COMPLETE, title: "<light_purple>MAX PRESTIGE" }

Two leaderboards, two races

Level vs prestige

/is top ranks islands by current level; /is prestigetop ranks them by how far they have prestiged. New islands chase the first, veteran islands chase the second, so there is always a goal in reach and the oldest islands do not permanently own the only board.

What a reset keeps

Ascending resets the island's level and worth only. Members, builds, upgrades, skill points, warps and the bank are untouched, and prestige tiers never re-trigger one-time milestones.