Prestige
Prestige is the long game. Once an island has climbed high enough it can ascend: soft-reset its score in exchange for a permanent prestige tier that stacks bonuses and a badge that marks it out. It gives your most dedicated islands a reason to keep going after they have "finished".
| Command | What it does |
|---|---|
/is prestige | Open the prestige menu for your island |
/is prestigetop | View the prestige leaderboard |
How ascending works
Each tier needs the island to reach a required-level. Ascend and the island's level and worth reset to zero, but in return it gains, permanently:
- a one-off
reward, - a
worth-bonusthat is added to every tier reached (so it stacks as you climb), - a
badgeshown on the island.
Because the worth-bonus is cumulative and feeds the same worth multiplier the skill tree uses, each prestige makes the next climb faster, which is the whole point of the loop.
prestige:
enabled: true
tiers:
- { required-level: 50, reward: 10000, worth-bonus: 0.10, badge: "<gray>[I]" }
- { required-level: 100, reward: 25000, worth-bonus: 0.10, badge: "<white>[II]" }
- { required-level: 175, reward: 60000, worth-bonus: 0.15, badge: "<green>[III]" }
- { required-level: 275, reward: 120000, worth-bonus: 0.15, badge: "<aqua>[IV]" }
- { required-level: 400, reward: 250000, worth-bonus: 0.20, badge: "<gold>[V]" }
- { required-level: 600, reward: 600000, worth-bonus: 0.30, badge: "<light_purple>[MAX]" }With these defaults, an island that reaches the top tier has stacked 0.10 + 0.10 + 0.15 + 0.15 + 0.20 + 0.30 = +100% worth gain forever. Retune the levels, rewards, bonuses and badges, or add more tiers, to fit your economy's pace.
The bare reward number is shorthand for an island-bank payout, but it is the full shared reward object: a tier can also grant personal money, items, console commands and an on-payout celebration (sound / title / particles). Commands get {tier} and {badge} placeholders, so a tier can grant a permission or rank as well as cash:
- required-level: 600
worth-bonus: 0.30
badge: "<light_purple>[MAX]"
reward:
money: 600000
commands: ["lp user {player} permission set prestige.max true"]
effects: { sound: UI_TOAST_CHALLENGE_COMPLETE, title: "<light_purple>MAX PRESTIGE" }Two leaderboards, two races
/is top ranks islands by current level; /is prestigetop ranks them by how far they have prestiged. New islands chase the first, veteran islands chase the second, so there is always a goal in reach and the oldest islands do not permanently own the only board.
Ascending resets the island's level and worth only. Members, builds, upgrades, skill points, warps and the bank are untouched, and prestige tiers never re-trigger one-time milestones.