Template Gallery
Not every player wants to start from the same bare platform. The template gallery lets them browse ready-made island layouts and paste one in, and it gives you a way to offer themed starts or premium designs.
| Command | What it does |
|---|---|
/is templates | Browse and paste island templates |
How it works
The gallery presents the available templates visually. A player picks one and it is pasted as their island's starting layout. It is the onboarding answer to "I do not know what to build yet": hand them a finished base and let them grow it.
This gallery is a player-triggered paste onto an existing island. To paste a schematic automatically when an island is created, set generation.schematic in the mode file instead - see Island generation. Both use the same WorldEdit / FAWE paste engine and the same schematics/ folder.
templates:
enabled: true
entries:
starter-base:
display: "<green>Starter Base"
icon: OAK_LOG
description: ["<gray>A cosy starter house with storage and a small farm."]
file: starter-base.schem # under <data>/schematics; defaults to <id>.schem
grinder:
display: "<red>Mob Grinder"
icon: ZOMBIE_HEAD
file: grinder.schemPasting needs WorldEdit or FastAsyncWorldEdit (an optional soft dependency); without it the gallery still shows but tells the player no paste engine is installed. Drop the .schem files in <data>/schematics and list each as an entry.
Templates pair naturally with island modes and with a shop. Offer a clean starter for free, themed builds as rewards, and showcase designs as something to unlock. It is the gentlest possible onramp for a brand new player.
The template gallery and the first-join welcome dialog (which explains the island modes) are the two halves of IgniteSky's onboarding: the welcome tells a new player what the modes are, the gallery gives them something to start with.