Spectacle

Spectacle is the standout, nobody-else-has-this visual layer: ambient effects that make a server feel alive at a glance. The best islands glow across the map, prestige shows as a halo you wear on your own island, a season champion gets a firework coronation, new islands burst into existence, and anyone can watch a cinematic orbit of another player's island.

It is separate from Cinematic Effects (one-shot title/sound/particle moments) - Spectacle is the persistent, world-scale spectacle. Everything lives in features/spectacle.yml, each piece with its own enabled toggle.

Level beams

A coloured particle pillar rises over the top-ranked islands, so the leaderboard is visible out in the world - gold, silver and bronze by rank.

features/spectacle.yml
spectacle:
  level-beam:
    enabled: true
    top-count: 3            # how many of the top islands get a beam
    interval-ticks: 40      # how often the pillar is re-emitted
    height: 30              # pillar height in blocks
    step: 0.5              # vertical gap between particles
    size: 1.6              # DUST particle size
    rank-colors:           # colour per rank; ranks past the list reuse the last
      - "#FFD700"
      - "#C0C0C0"
      - "#CD7F32"

Prestige aura

A particle halo rings members while they stand on their own island, growing with the island's prestige tier - a visible status flex that higher prestige earns.

features/spectacle.yml
  prestige-aura:
    enabled: true
    interval-ticks: 12
    particle: END_ROD
    points-per-tier: 6     # ring particles per prestige tier (capped so high tiers can't flood)
    radius: 0.9
    height: 0.1            # how far above the feet the ring sits

Coronation

The season finale: a firework volley over the champion island when a season crowns its winner.

features/spectacle.yml
  coronation:
    enabled: true
    volleys: 8
    volley-interval-ticks: 12

Create intro

Expanding particle rings burst out when a new island is generated, so a fresh start feels like an event.

features/spectacle.yml
  intro:
    enabled: true
    rings: 4
    ring-particles: 40
    radius: 4.0
    particle: TOTEM_OF_UNDYING

Showcase

Anyone can watch a cinematic orbit camera tour of another player's island.

CommandWhat it does
/is showcase <player>Watch a cinematic orbit of another player's island
/is previewWatch the same cinematic tour of your own island
features/spectacle.yml
  showcase:
    enabled: true

The orbit camera itself (radius, height, speed, duration) is tuned in the preview block of config.yml - see Notifications & Display.

Dial it to your server's taste

Every piece has its own enabled toggle, so you can run only the beams, drop the auras, or turn the whole layer off. Edit features/spectacle.yml and /is admin reload.