Settings & Flags

Flags are the per island rules: whether PvP is on, whether mobs spawn, whether explosions hurt your build. Every island starts from your server defaults and the owner can toggle them in game.

CommandWhat it does
/is settingsOpen your island's settings and flags

On Paper 1.21.7 and newer, settings open as a native client dialog (tick boxes and sliders) rather than a chest menu, and Geyser maps that dialog to a Bedrock form so it is crossplay too. Turn dialogs off to fall back to chest menus everywhere.

config.yml
dialogs:
  enabled: true

The flags

These are the starting defaults for new islands. Owners override them per island from /is settings.

config.yml
flags:
  pvp: false
  explosions: false
  creeper-explosion: true
  tnt-explosion: true
  fire-spread: false
  mob-griefing: false
  monster-spawning: true
  animal-spawning: true
  spawner-spawning: true
  leaf-decay: true
  water-flow: true
  lava-flow: true
  tree-growth: true
  crop-trample: false
  ice-melt: true
  block-form: true
  pistons: true
  villager-trading: true
FlagControls
pvpPlayer vs player combat on the island
explosionsMaster switch for whether explosions damage terrain
creeper-explosion / tnt-explosionBlock one source while explosions stay on (e.g. allow TNT, block creepers)
fire-spreadFire jumping between blocks
mob-griefingMobs changing blocks (endermen, etc.)
monster-spawning / animal-spawningNatural hostile and passive spawns
spawner-spawningMob-spawner spawns, gated apart from natural spawning
leaf-decay / tree-growthWhether leaves decay and saplings grow
water-flow / lava-flowLiquid spreading
crop-tramplePlayers trampling farmland
ice-melt / block-formIce melting and blocks like snow and ice forming
pistonsWhether pistons function
villager-tradingWhether villagers can be traded with
Defaults set the tone

The shipped defaults make a calm, build friendly island: no PvP, no explosions, no mob griefing, but mobs still spawn so farms work. Adjust these to match whether your server leans peaceful or competitive.

Per-mode flag defaults

The flags: block above is the server-wide default. Any island mode can override it for its own islands with a flags: block in its modes/<mode>.yml file - so Skyblock can be peaceful while a PvP-arena mode defaults PvP on, with no separate plugin.

modes/skyblock.yml
flags:
  pvp: false
  monster-spawning: true

Resolution order for any flag is: the island's own /is settings override, then the mode default, then the global default, then the flag's built-in fallback. Owners can still flip any flag per island regardless of the mode default.

Granular by design

Where other skyblocks give you one explosion toggle and one spawn toggle, IgniteSky splits them: turn explosions on but block only creepers, or keep natural monster spawning off while leaving mob spawners working. The sub-flags only bite when their master flag is on, so existing setups behave exactly as before until you reach for the finer control.