Settings & Flags
Flags are the per island rules: whether PvP is on, whether mobs spawn, whether explosions hurt your build. Every island starts from your server defaults and the owner can toggle them in game.
| Command | What it does |
|---|---|
/is settings | Open your island's settings and flags |
On Paper 1.21.7 and newer, settings open as a native client dialog (tick boxes and sliders) rather than a chest menu, and Geyser maps that dialog to a Bedrock form so it is crossplay too. Turn dialogs off to fall back to chest menus everywhere.
dialogs:
enabled: trueThe flags
These are the starting defaults for new islands. Owners override them per island from /is settings.
flags:
pvp: false
explosions: false
creeper-explosion: true
tnt-explosion: true
fire-spread: false
mob-griefing: false
monster-spawning: true
animal-spawning: true
spawner-spawning: true
leaf-decay: true
water-flow: true
lava-flow: true
tree-growth: true
crop-trample: false
ice-melt: true
block-form: true
pistons: true
villager-trading: true| Flag | Controls |
|---|---|
pvp | Player vs player combat on the island |
explosions | Master switch for whether explosions damage terrain |
creeper-explosion / tnt-explosion | Block one source while explosions stay on (e.g. allow TNT, block creepers) |
fire-spread | Fire jumping between blocks |
mob-griefing | Mobs changing blocks (endermen, etc.) |
monster-spawning / animal-spawning | Natural hostile and passive spawns |
spawner-spawning | Mob-spawner spawns, gated apart from natural spawning |
leaf-decay / tree-growth | Whether leaves decay and saplings grow |
water-flow / lava-flow | Liquid spreading |
crop-trample | Players trampling farmland |
ice-melt / block-form | Ice melting and blocks like snow and ice forming |
pistons | Whether pistons function |
villager-trading | Whether villagers can be traded with |
The shipped defaults make a calm, build friendly island: no PvP, no explosions, no mob griefing, but mobs still spawn so farms work. Adjust these to match whether your server leans peaceful or competitive.
Per-mode flag defaults
The flags: block above is the server-wide default. Any island mode can override it for its own islands with a flags: block in its modes/<mode>.yml file - so Skyblock can be peaceful while a PvP-arena mode defaults PvP on, with no separate plugin.
flags:
pvp: false
monster-spawning: trueResolution order for any flag is: the island's own /is settings override, then the mode default, then the global default, then the flag's built-in fallback. Owners can still flip any flag per island regardless of the mode default.
Where other skyblocks give you one explosion toggle and one spawn toggle, IgniteSky splits them: turn explosions on but block only creepers, or keep natural monster spawning off while leaving mob spawners working. The sub-flags only bite when their master flag is on, so existing setups behave exactly as before until you reach for the finer control.